Path of Exile 3.6 Blade Flurry Most Popular Build Guide

PoE 3.6 Champion g00fy_goober's Physical Reave/Blade Flurry Build

This build I have many requirements that must be met. I want a build that can clear ALL content (maps/shaper/lab/Atziri + ubers etc). It must be fun and engaging, not cost an extraordinary amount of currency, and have the ability to be a league starter with the ability to do all content later on as you upgrade and invest into your character. On top of this, it must have fast movement or move skills and not have to worry about any weird issues that ruin builds for me (such as running out of mana, dying to random one-shots, not lacking in single target capability, etc etc.)

All in all, finding a build that suits me and has all of these things can really be a tall order to fill. Luckily I have perfected the second build in my series that fits all the criteria... the reave/Blade Flurry physical champion build which fits me just as perfectly! Hope you all enjoy!

Pros & Cons:
+ Very fun and engaging build to play
+ Demonic Reave MTX looks sweet
+ Very fast pace build
+ Incredible movement speed with whirling blades
+ Very decent aoe clear
+ One of the best single target dmg gems in the game
+ Great evasion/dodge/dmg reduction
+ Free 100% accuracy with ascendancy class
+ Free fortify on 100% of the time
+ Stun immune
+ Can do almost all map mods (avoid any reflect Phys OR ele)
+ Able to do all content (all maps, uber Atziri, all labs, shaper and guardians, elder, uber elder)
+ Amazing defensive capabilities
+ Easy/Cheap to gear with room for lots of improvements as you get more currency
- Ele Reflect OR Phys Reflect maps are NOT possible
- Can not leech maps are NOT possible
- Can be pretty expensive to fully min/max yourself for end game gear

Help Alira for the 5 mana regen/s, 15 to all resists, and 20% crit multi

Unstoppable Hero > Fortitude > Conqueror > Worthy Foe

Minor God - Shakari. Simply makes you immune to poison.
Major God - Soul of Solaris is the one I run. Reduced Ele dmg, additional Phy's dmg reduction, less dmg from area dmg hits, cannot be hit by more than one crit every 4 seconds etc.

Feel free to change this as needed or use whatever another Major god you would like.

Gems Link:
Helmet 4L setup for Vaal reave: Vaal Reave - Multistrike - Melee Phys Dmg - Ruthless (run increased aoe instead of ruthless if you don't have from a rare shaped helm yet)

Body Armor 4L setup for blade flurry: Blade Flurry - Melee Phys Dmg - Maim - Conc Effect
5L Hypothermia
6L Inc Crit Damage
3L Setup: Whirling Blades - Faster Attacks - Blood Magic
3L Setup: CWDT (lvl 1) - Immortal Call (lvl 3) - Increased Duration
4L Setup: Hatred - Herald of Purity - Herald of Ash - Enlighten 3 (4 is better if you can afford)
2L Setup: Vaal Ancestral Warchief - Blood Rage/Portal


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Skill Tree: 
Example Link: 



PoE 3.6 Slayer: The Bringer of Leech League Starter Budget Build

This is a true budget build that will get you deep into maps on self-found gear, which you will then be able to fill out your atlas. The build only really has 2 required uniques that are affordable off self-found Path of Exile currency early in a league and extremely cheap later in a league.

Headsman - Bane of Legends - Endless Hunger - Brutal Fervor

Kill all. 2 points are just too good. 

Major God: You need to choose here if you want more & faster leech or protection against stuns.

Brine King - Not being able to be stun locked is great. Since we begin leeching so quickly, even if we are stunned we will have enough leech/regen to sustain through it. Once it goes away, we are again free to dps and leech without worrying about being stunned! 

Soul of Arakaali - This will give us a 50% buff to all leech rates. According to my math, in .25 seconds we'd be leeching about 5,000 life per second. the only thing is this will only kick in once we've taken a hit of 1,800 damage. 
Minor God: Soul of Tukohama - We stand still to DPS, so this one should be on most of the time. 
or: Soul of Yugul - Only for Ele/Phys reflect maps.

Gems Setup:
- In Bringer of Rain: Blade Flurry - Maim - Chance to Bleed - Increased AOE/Conc Effect
- In 3 link weapon: Herald Of Ash - Hatred - War Banner
- In 3 link weapon: Whirling Blades - Faster Attacks - Fortify
- in boots or gloves: Ancestral Protector - Lightning Golem - Cast When Damage Taken (lvl 13) - Punishment (lvl 16) 
- In boots or gloves: Cast when Damage Taken (lvl 13) - Blood Rage (lvl 16) - Phase Run (lvl 15)-Immortal Call (lvl 15) 

PoB Link:
Skill Tree:
Example Link:



PoE 3.6 Champion: The Undead Conqueror - Impale Summoner Build

This build Conqueror and Worthy Foe ascendencies give all our allies 100% hit rate and enemies take 20% more damage. Master of Metal allows us and our army to stack 7 impales, which will add 28-56 physical dmg all our minion attacks and gives us all 1,000 armour. We use Blade Flurry to attack super fast to apply taunts and impale stacks. We get to use only DEFENSIVE flask! Since we don't need the typical damage flask, we just focus on keeping ourselves alive.

Where does our damage come from?
- Minions have a 100% chance to hit! 
- We run Elemental Equilibrium and have lightning dmg added to attacks on a piece of jewelry, so enemies get -50 to cold res. 
- Minions get 75% Phys as extra Cold damage, see above :)
- Victarios Charity and fast attacks from Blade Flurry keeps minions at 3 Frenzies consistently. 
- Easy Impale stacks, quick to get 7 stacks which add about 42 Phys damage to attacks. Like a free Abyssus for all our minions! 

Pros & Cons:
+ Tankiness of a Champion
+ Melts bosses
+ Shield Charge + Fortify 
+ You don't really have to get in the thick of things, just a few hits to apply taunt and EE is enough.
- Not the fastest map clear
- Can't do Phys reflect maps, must turn off Wrath to do Ele reflect.
- If all your Zombies die, they're really slow to re-summon 
- "Enemies Cannot Be Taunted" map mods really suck :(

kill all 

Gems Setup:
Body Armour: Blade Flurry - Cast While Channeling - Vaal Summon Skeletons - Melee Physical Damage - Minion Damage - Ruthless
In Helm: Raise Zombie - Minion Damage - Melee Physical Damage - Ruthless
CWDT(lvl 2) - Spirit Offering(lvl 8) - Convocation(lvl 6) - Enfeeble(lvl 6)
Stone Golem - Minion Damage - Melee Physical Damage - Maim 
Shield Charge - Fortify - Faster Attacks
Hatred - Generosity - Dread Banner

Class: Duelist
Ascendency: Champion
1st: Conqueror 
2nd: Worthy Foe
3rd: Master of Metal
4th: Inspirational 

Major: Lunaris
-Physical reduction is great, and we want to avoid chained projectiles since we always have a bunch of minions in front of us
- Capture Stone of the Currents in Wharf Map 
- Capture Sebbert, Crescent's Point in Moon Temple Map
- Capture Ambrius, Legion Slayer in Colosseum Map

Minor: Tukohama
- We stand still to channel Blade Flurry, so this works well. 
- Capture Tahsin, Warmaker in Siege Map


PoB Link:
Skill Tree:
Example Link:



PoE 3.6 Gladiator: Blade Flurry Crit&Block All Content Viable Build

Pros & Cons:
+ All content viable
+ Good DPS (up to 5,5+ shaper DPS)
+ 75% block&spell block chance (79% while mapping)
+ Toughness build
+ Hardcore viable
- Expensive
- Can't run elemental reflect maps
- Can't run any leech maps
- Melee
- DoT is our weakness


Major: Soul of Solaris for mapping/Arakaali for Uber Elder
Minor: Shakari for poison immune/Tukohama for Phy's damage reduction and good regen

Kill all for extra points or kill Alira if you have problems with resists


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Skill Tree:
Example Link:


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