POE 3.6 Saboteur Flamethrower Trap Build

In Path of Exile 3.6 Synthesis, Flamethrower Trap has Now dealt 5 to 8 Fire damage at gem level 1 (from 5 to 7) and 211 to 319 Fire damage at gem level 20 (from 192 to 289).

This develop focuses on using both fire traps and flamethrower traps depending on the situation. Fire trap is a strong map clearer and also kills bosses with ease up to tier 16 guardians where we also get help from flamethrower traps to burn them within seconds. You can actually kill everything including Shaper without flamethrower traps but they are just too powerful so you wouldn't want to miss the fun. This create is capable of clearing every end game content deathless including Uber Elder if you know what you are doing. I died once in Uber Elder because of blink arrow pathing bug so don't count that :).
If you are worried that this development might be expensive to achieve such high harm numbers, let me ease your mind, you can clear everything on the atlas with budget gear. And even my end game gear isn't expensive. I'll talk about that in the gear section. Let's move on.

Patch Notes:+ Flamethrower Trap - Now bargains five to 8 Fire harm at gem level 1 (from five to 7) and 211 to 319 Fire damage at gem level 20 (from 192 to 289).+ Anger - Now causes you and nearby allies to deal 15 to 21 additional Fire Damage  with Spells at gem level 1 (from 10 to 16) and 99 to 140 additional Fire Damage with Spells at gem level 20 (from 69 to 110).- Loreweave now sets your Maximum Resistances to a maximum of 78% (from 80%).

Pros & Cons:
+ You can do everything with budget gear and 5-links.
+ Can one-shot elites&beyond bosses with fire trap in even %40+ life or +% resistance modded red maps. (Unless you are unlucky with crits.)
+ Can kill tier 16 guardians and pushes shaper to next phase in a couple of seconds.
+ Can do every map modes but some are dangerous. (I will explain later.)
+ Watching flamethrowers burn everything to ashes makes you feel like a pyromaniac :)
- Physical mitigation is low due to being a dodging character.
- You can't tank everything and need to learn your character's limits.
- It takes some time to get used to the playstyle.
- Isn't fast as an arc trapper for mapping.

- 5500+ hp
- %40 attack dodge
- %42 spell dodge(with rare boots)
- %18 evasion(can be higher depending on your gear and flasks)
- Ignite and shock immune
- Blind nearby enemies (lowers enemies' hit and critical chance)
- Up to %20 life regen if you keep using traps in the past 4 seconds(I have 1193 life regen)
- %10 elemental damage reduction with the Wise Oak flask if you balance your resists.
- +%4 to max resist of an element depending on your Watcher's Eye

- Aspect of the spider (Details in buff&aura section)

Gems Setup:
6-link bow: Fire Trap- Trap and Mine Damage- Cluster Traps- Combustion- Controlled Destruction- Fire Penetration

6-link body armour: Flamethrower Trap- Trap and Mine Damage- Increased Critical Strikes- Elemental Focus- Concentrated Effect- Fire Penetration

4-link: Blink Arrow- Faster Attacks- Blood Magic-gem of your choice
I used the portal.

4-link: Bear Trap- Cast When Harm Takent(lvl1)- Immortal Call(lvl1)- Increased Duration
Level your bear trap so it doesn't stuck on the CWDT setup.

4-link: Herald of Ash- Anger- Purity of Lightning/Fire- Enlighten(lvl3)

Normal lab: Perfect crime
Cruel lab: Chain reaction
Merciless lab: Born in the shadows
Uber lab: Pyromaniac

Help Alira for easier resist cap and more dps. If your plan is to do mapping mostly, you can kill all and take 2 skill points.

Soul of Brine King->If you can't position yourself well enough and get hit a lot, this might save you because we aren't stunned immune.
Soul of Lunaris->This is the one I used for everything.
Soul of Solaris->Mainly for bossing purposes and maps with the critical chance mod.

Soul of Gruthkul->Some physical mitigation for mapping.
Soul of Yugul->Upgraded version can be used for the uber elder.
Soul of Shakari->If you are low on chaos resist and also want to be poison immune.

Uber elder


Forge of the Phoenix

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